Body motions in creative activities

  • Last Update:November,17,2013 Created:November,17,2013
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Title of the dataset Body motions in creative activities
Provenance of the dataset Ohsawa laboratory
How were the data collected/created? What was the cost? By use of Kinect, the motions of the heads and bodies of were collected for subjects working on a creative jobs such as creating new ideas for businesses on smartphones.
Data sharing policy Other
Data sharing policy

About data analysis and simulation

Type of data: Check all that apply. Use "Other" to specify other types so that we can include them in further updates. series table
Variable labels of dataset (the names of the variables) 20 POINTS INCLUDING SHOULDERS(X-AXIS)|20 POINTS INCLUDING HEAD(X-AXIS)|20 POINTS INCLUDING BODY(Y-AXIS)|20 POINTS INCLUDING LEGS(Z-AXIS)|20 POINTS INCLUDING LEGS(X-AXIS)|20 POINTS INCLUDING ARMS(Z-AXIS)|20 POINTS INCLUDING HEAD(Z-AXIS)|20 POINTS INCLUDING SHOULDERS(Z-AXIS)|20 POINTS INCLUDING HEAD(Y-AXIS)|20 POINTS INCLUDING BODY(Z-AXIS)|20 POINTS INCLUDING ARMS(Y-AXIS)|20 POINTS INCLUDING ARMS(X-AXIS)|20 POINTS INCLUDING BODY(X-AXIS)|20 POINTS INCLUDING SHOULDERS(Y-AXIS)|20 POINTS INCLUDING LEGS(Y-AXIS)
Outline of data The motions of subjects working on a creative jobs --- such as creating new ideas for businesses on smartphones.
Simulation process This is secret!
Expected outcome of the process (obtained knowledge, analysis results, output of tools) Top secret!
Anticipation for analyses/simulations other than the typical ones provided above

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