|Type of data: Check all that apply. Use "Other" to specify other types so that we can include them in further updates.
|Variable labels of dataset (the names of the variables)
|Outline of data
||number of objects per sec - accuracy percentage
||hardware setup: LeapMotion tracking hands, count the accuracy of points touched after 5 mins.
Points occur at a certain pattern selected from a beatmap database.
|Expected outcome of the process (obtained knowledge, analysis results, output of tools)
||How ordinary people's accuracy drops when the points on the screen shows faster. Use the peak of 2nd-order derivative to decide the turn of the accuracy change so that the mid-value of ordinary people start to feel stressed clicking the points right.
|Anticipation for analyses/simulations other than the typical ones provided above
||Used for skill evaluation on touchscreens, like checking if the behavior follows the Fitts's law. Can also be used to evaluate the skill level of touchscreen game players.