Type of data: Check all that apply. Use "Other" to specify other types so that we can include them in further updates. |
number
|
Variable labels of dataset (the names of the variables) |
frequency|accuracy |
Outline of data |
number of objects per sec - accuracy percentage |
Simulation process |
hardware setup: LeapMotion tracking hands, count the accuracy of points touched after 5 mins.
Points occur at a certain pattern selected from a beatmap database. |
Expected outcome of the process (obtained knowledge, analysis results, output of tools) |
How ordinary people's accuracy drops when the points on the screen shows faster. Use the peak of 2nd-order derivative to decide the turn of the accuracy change so that the mid-value of ordinary people start to feel stressed clicking the points right. |
Anticipation for analyses/simulations other than the typical ones provided above |
Used for skill evaluation on touchscreens, like checking if the behavior follows the Fitts's law. Can also be used to evaluate the skill level of touchscreen game players. |
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